Abstract
Friendships are a fundamental source of support during challenging times, especially among pre-adolescents. The current pandemic situation makes it even harder to rely on support from their peers or strengthen friendships. To accompany and support pre-adolescents outside of school at a moment where most interactions happen online, we propose the HUB, a novel online interactive social space. The HUB is a safeguarded and monitored social space which seeks to improve social well-being and positive reinforcement practices between peers by design. This paper's key contributions derived from designing the HUB are threefold: an online social space which follows an iterative user-centered design approach; it is grounded on a theoretical model of friendship development to scaffold interactions of dyadic relationships that occur on the HUB; and it employs a set of gamification strategies, such as quests, achievements and rewards to keep pre-adolescents motivated, and, particularly, an acknowledgement system that encourages peers to work on, and acknowledge, character strengths and social skills in others, which are fundamental for their development as individuals.
| Original language | English |
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| Title of host publication | IDC '22: Interaction Design and Children |
| Pages | 551-556 |
| Number of pages | 6 |
| DOIs | |
| Publication status | Published - 27 Jun 2022 |
| Event | 21st ACM Interaction Design and Children Conference, IDC 2022 - Virtual, Online, Portugal Duration: 27 Jun 2022 → 30 Jun 2022 |
Conference
| Conference | 21st ACM Interaction Design and Children Conference, IDC 2022 |
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| Country/Territory | Portugal |
| City | Virtual, Online |
| Period | 27.06.2022 → 30.06.2022 |
Keywords
- Gamification
- Peer Support
- Pre-adolescence
- Scaffolding
- Social Well-being
ASJC Scopus subject areas
- Human-Computer Interaction
- Software