Abstract
Friendships are a fundamental source of support during challenging times, especially among pre-adolescents. The current pandemic situation makes it even harder to rely on support from their peers or strengthen friendships. To accompany and support pre-adolescents outside of school at a moment where most interactions happen online, we propose the HUB, a novel online interactive social space. The HUB is a safeguarded and monitored social space which seeks to improve social well-being and positive reinforcement practices between peers by design. This paper's key contributions derived from designing the HUB are threefold: an online social space which follows an iterative user-centered design approach; it is grounded on a theoretical model of friendship development to scaffold interactions of dyadic relationships that occur on the HUB; and it employs a set of gamification strategies, such as quests, achievements and rewards to keep pre-adolescents motivated, and, particularly, an acknowledgement system that encourages peers to work on, and acknowledge, character strengths and social skills in others, which are fundamental for their development as individuals.
Original language | English |
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Title of host publication | IDC '22: Interaction Design and Children |
Pages | 551-556 |
Number of pages | 6 |
DOIs | |
Publication status | Published - 27 Jun 2022 |
Event | 21st ACM Interaction Design and Children Conference, IDC 2022 - Virtual, Online, Portugal Duration: 27 Jun 2022 → 30 Jun 2022 |
Conference
Conference | 21st ACM Interaction Design and Children Conference, IDC 2022 |
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Country/Territory | Portugal |
City | Virtual, Online |
Period | 27.06.2022 → 30.06.2022 |
Keywords
- Gamification
- Peer Support
- Pre-adolescence
- Scaffolding
- Social Well-being
ASJC Scopus subject areas
- Human-Computer Interaction
- Software