The HUB: Designing an Interactive Social Space for Pre-Adolescents' Well-being

Pedro Rodrigues, Marija Mitic, Ina Krammer, João Dias, Rui Prada, Beate Schrank

Research output: Contribution to book/report/conference proceedingContribution to conference proceeding

1 Citation (Scopus)

Abstract

Friendships are a fundamental source of support during challenging times, especially among pre-adolescents. The current pandemic situation makes it even harder to rely on support from their peers or strengthen friendships. To accompany and support pre-adolescents outside of school at a moment where most interactions happen online, we propose the HUB, a novel online interactive social space. The HUB is a safeguarded and monitored social space which seeks to improve social well-being and positive reinforcement practices between peers by design. This paper's key contributions derived from designing the HUB are threefold: an online social space which follows an iterative user-centered design approach; it is grounded on a theoretical model of friendship development to scaffold interactions of dyadic relationships that occur on the HUB; and it employs a set of gamification strategies, such as quests, achievements and rewards to keep pre-adolescents motivated, and, particularly, an acknowledgement system that encourages peers to work on, and acknowledge, character strengths and social skills in others, which are fundamental for their development as individuals.

Original languageEnglish
Title of host publicationIDC '22: Interaction Design and Children
Pages551-556
Number of pages6
DOIs
Publication statusPublished - 27 Jun 2022
Event21st ACM Interaction Design and Children Conference, IDC 2022 - Virtual, Online, Portugal
Duration: 27 Jun 202230 Jun 2022

Conference

Conference21st ACM Interaction Design and Children Conference, IDC 2022
Country/TerritoryPortugal
CityVirtual, Online
Period27.06.202230.06.2022

Keywords

  • Gamification
  • Peer Support
  • Pre-adolescence
  • Scaffolding
  • Social Well-being

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software

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