Social Sciences
Ageing
100%
Digitization
67%
Mobile Phones
65%
Learning Processes
62%
Information and Communication Technologies
62%
Materials
62%
Perspective
62%
Loneliness
62%
Age
62%
Experience
53%
Older Adults
50%
Everyday Life
50%
Practice
50%
Psychological Well-Being
46%
Learning
41%
Technology
38%
Identity
36%
Analysis
32%
Austria
28%
Old Age
25%
Vulnerability
25%
Activity
25%
Learner
20%
Trainers
20%
Situation Analysis
20%
Education
20%
Literature
20%
Books
20%
Paper
20%
Semi-Structured Interview
20%
Observation
20%
Play
20%
Groups
20%
Linear Regression Model
17%
Survey Analysis
17%
Associations
16%
Online Survey
15%
Surveys
15%
Intensity
15%
Understanding
15%
Economics
15%
Theoretical Perspective
12%
Social Construction
12%
Definition
12%
Qualitative Interview
12%
Educational Environment
10%
Influence
8%
Emotions
8%
Secondary Analysis
8%
Consumers
8%
Computer Science
Smartphones
65%
Information and Communication Technologies
62%
Learning Process
62%
Internet
62%
Survey
43%
User
41%
Roles
28%
Mobile Device
26%
Subjective Experience
26%
Conceptualisation
22%
Semistructured Interview
20%
Individual Learner
20%
Education
20%
Data Analysis
20%
Multilevel Model
20%
Stakeholders
20%
Social Connection
15%
Online Survey
15%
Design
13%
Research Community
10%
Relevant Stakeholder
10%
Contributing Factor
10%
Full Participation
10%
Complex Process
10%
Information Technology
10%
Environment Context
10%
Social Exclusion
10%
Lowest Priority
10%
Communication
10%
Interdisciplinary
10%
Computer
10%
Complexity
10%
Starting Point
10%
Waves
10%
Simulation Mode
8%
Regression
8%
Secondary Analysis
8%
User Experience
8%
Independent Variable
8%
Positive Relationship
8%
Social Medium Platform
7%
Needed Information
7%
Emotional Connection
7%
Economic Activity
7%
Social Activity
7%
Collected Data
7%
Process Model
7%
Application
5%
Practical Implication
5%
Learning Skill
5%
Psychology
Communication
72%
Digital Literacy
62%
Ageism
44%
Smartphone
44%
Stereotype
26%
Acquisition
20%
Inclusion
20%
Groups
20%
Fitness
17%
Multivariate Analysis
17%
Qualitative
17%
Digital Divide
17%
Leisure Activity
15%
Information Technology
10%
Social Exclusion
10%
Complexities
10%
Tools
10%
Aging
8%
Self-Fulfilling Prophecy
8%
Internalization
8%
Categorisation
8%
Social Environment
8%
Competence
8%
Research
8%
Health and Well-Being
8%
Semistructured Interview
8%
Comparative Perspective
7%
Stress Process Model
7%
Social Activity
7%
Social Interaction
7%
Wellbeing
7%
Social Media
7%