Psychology
Smartphone
100%
Wellbeing
83%
Assessment
63%
Mental Health
55%
Social Media
41%
Personality
34%
Groups
32%
Measurement
30%
Children
27%
Digital Communication
27%
Humans
27%
Emotion
27%
Anxiety
27%
Habituation
27%
Research
23%
Visual Analog Scale
23%
Assumptions
18%
Likert Scale
18%
Validity
18%
Resilience
16%
Preregistered
16%
Coping Strategy
13%
Loneliness
13%
Communication
13%
Statistical Method
13%
Questionnaires
9%
Face-To-Face Communication
9%
Life Event
9%
Extraversion
9%
Reliability
9%
Android
9%
Behavior
8%
Life Satisfaction
6%
Field Study
6%
Withdrawal Symptom
5%
Positive Affect
5%
Negative Affect
5%
Computer Science
Anonymity
27%
Design
27%
Open Source Application
27%
Sporting Event
27%
Multilevel Model
27%
Affective Experience
27%
Emotional Experience
27%
Open Source Solution
27%
Basic Structure
13%
Ongoing Development
13%
Basic Functionality
13%
Technical Knowledge
13%
Encryption
13%
Android Application
6%
Measurement Method
6%
Field Experiment
6%
Wearable Device
6%
Social Sciences
German
27%
Experience
27%
Emotions
27%
Cultural Users
27%
FIFA World Cup
27%
Groups
16%
Identity
11%
Soccer
11%
Change
11%
Fluctuation
5%
Quasi Experiment
5%
Intensity
5%
Loss
5%
Behavior
5%
Germany
5%
Comparison
5%
Sampling
5%
Evidence
5%
Spectator
5%
Performance
5%
Sport
5%
Affective Dimension
5%
Design
5%
Process
5%